触点数字孪生,揭秘它的独特魅力
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2025-02-13
cc.Class({ extends: cc.Component, properties: { player: cc.Node, speed: 200 }, update: function (dt) { if (cc.sys.isMobile) { let touchPos = cc.find("Canvas").getComponent(cc.Canvas).touchManager.getTouchLocation(); let dir = touchPos.sub(this.player.position).normalize(); this.player.position = this.player.position.add(dir.mul(this.speed * dt)); } else { let dir = cc.v2(0, 0); if (cc.sys.isKeyDown(cc.macro.KEY.w)) dir.y += 1; if (cc.sys.isKeyDown(cc.macro.KEY.s)) dir.y -= 1; if (cc.sys.isKeyDown(cc.macro.KEY.a)) dir.x -= 1; if (cc.sys.isKeyDown(cc.macro.KEY.d)) dir.x += 1; this.player.position = this.player.position.add(dir.normalize().mul(this.speed * dt)); } } });
cc.Class({ extends: cc.Component, properties: { spineAsset: sp.SkeletonData }, onLoad: function () { let spineNode = new sp.Skeleton(this.spineAsset); spineNode.setAnimation(0, "run", true); this.node.addChild(spineNode); } });
丰富的工具链Cocos Creator 提供了可视化的编辑器,支持场景搭建、UI 设计、动画编辑等功能,极大提升了开发效率。
assets
** 目录**:存放资源文件(图片、音频、动画等)。
scripts
** 目录**:存放逻辑脚本文件。
scene.fire
):{ "__type__": "cc.SceneAsset", "_name": "MainScene", "_objFlags": 0, "_native": "", "scene": { "__type__": "cc.Scene", "_name": "MainScene", "_objFlags": 0, "_native": "", "nodes": [ { "__type__": "cc.Node", "_name": "Player", "_objFlags": 0, "_native": "", "_position": { "x": 0, "y": 0 }, "_components": [ { "__type__": "cc.Sprite", "_name": "Sprite", "_objFlags": 0, "_native": "", "_spriteFrame": "assets/player.png" } ] } ] } }
// PlayerController.js cc.Class({ extends: cc.Component, properties: { jumpHeight: 300, jumpDuration: 0.5 }, onLoad: function () { this.jumpAction = this.setJumpAction(); this.node.runAction(this.jumpAction); }, setJumpAction: function () { let jumpUp = cc.moveBy(this.jumpDuration, cc.v2(0, this.jumpHeight)).easing(cc.easeCubicActionOut()); let jumpDown = cc.moveBy(this.jumpDuration, cc.v2(0, -this.jumpHeight)).easing(cc.easeCubicActionIn()); return cc.repeatForever(cc.sequence(jumpUp, jumpDown)); } });
清除缓存:解决因缓存导致的显示异常。
生成预览二维码:扫描后可在真机测试功能。
cc.Class({ extends: cc.Component, properties: { jumpHeight: 300, jumpDuration: 0.5 }, onLoad: function () { this.jumpAction = this.setJumpAction(); this.node.runAction(this.jumpAction); }, setJumpAction: function () { let jumpUp = cc.moveBy(this.jumpDuration, cc.v2(0, this.jumpHeight)).easing(cc.easeCubicActionOut()); let jumpDown = cc.moveBy(this.jumpDuration, cc.v2(0, -this.jumpHeight)).easing(cc.easeCubicActionIn()); return cc.repeatForever(cc.sequence(jumpUp, jumpDown)); } });
cc.Class({ extends: cc.Component, properties: { questionLabel: cc.Label, answerInput: cc.EditBox }, onLoad: function () { this.generateQuestion(); }, generateQuestion: function () { let a = Math.floor(Math.random() * 10); let b = Math.floor(Math.random() * 10); this.questionLabel.string = `${a} + ${b} = ?`; this.correctAnswer = a + b; }, checkAnswer: function () { let userAnswer = parseInt(this.answerInput.string); if (userAnswer === this.correctAnswer) { cc.log("回答正确!"); this.generateQuestion(); } else { cc.log("回答错误,请重试!"); } } });
// AI 生成的场景逻辑 cc.Class({ extends: cc.Component, properties: { player: cc.Node, enemies: [cc.Node] }, onLoad: function () { this.schedule(this.spawnEnemy, 2); }, spawnEnemy: function () { let enemy = cc.instantiate(this.enemies[0]); enemy.position = cc.v2(Math.random() * 400 - 200, 300); this.node.addChild(enemy); } });
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