触点数字孪生,揭秘它的独特魅力
173
2025-02-13
cc.Class({
extends: cc.Component,
properties: {
player: cc.Node,
speed: 200
},
update: function (dt) {
if (cc.sys.isMobile) {
let touchPos = cc.find("Canvas").getComponent(cc.Canvas).touchManager.getTouchLocation();
let dir = touchPos.sub(this.player.position).normalize();
this.player.position = this.player.position.add(dir.mul(this.speed * dt));
} else {
let dir = cc.v2(0, 0);
if (cc.sys.isKeyDown(cc.macro.KEY.w)) dir.y += 1;
if (cc.sys.isKeyDown(cc.macro.KEY.s)) dir.y -= 1;
if (cc.sys.isKeyDown(cc.macro.KEY.a)) dir.x -= 1;
if (cc.sys.isKeyDown(cc.macro.KEY.d)) dir.x += 1;
this.player.position = this.player.position.add(dir.normalize().mul(this.speed * dt));
}
}
});cc.Class({
extends: cc.Component,
properties: {
spineAsset: sp.SkeletonData
},
onLoad: function () {
let spineNode = new sp.Skeleton(this.spineAsset);
spineNode.setAnimation(0, "run", true);
this.node.addChild(spineNode);
}
});丰富的工具链Cocos Creator 提供了可视化的编辑器,支持场景搭建、UI 设计、动画编辑等功能,极大提升了开发效率。
assets** 目录**:存放资源文件(图片、音频、动画等)。
scripts** 目录**:存放逻辑脚本文件。
scene.fire):{
"__type__": "cc.SceneAsset",
"_name": "MainScene",
"_objFlags": 0,
"_native": "",
"scene": {
"__type__": "cc.Scene",
"_name": "MainScene",
"_objFlags": 0,
"_native": "",
"nodes": [
{
"__type__": "cc.Node",
"_name": "Player",
"_objFlags": 0,
"_native": "",
"_position": { "x": 0, "y": 0 },
"_components": [
{
"__type__": "cc.Sprite",
"_name": "Sprite",
"_objFlags": 0,
"_native": "",
"_spriteFrame": "assets/player.png"
}
]
}
]
}
}// PlayerController.js
cc.Class({
extends: cc.Component,
properties: {
jumpHeight: 300,
jumpDuration: 0.5
},
onLoad: function () {
this.jumpAction = this.setJumpAction();
this.node.runAction(this.jumpAction);
},
setJumpAction: function () {
let jumpUp = cc.moveBy(this.jumpDuration, cc.v2(0, this.jumpHeight)).easing(cc.easeCubicActionOut());
let jumpDown = cc.moveBy(this.jumpDuration, cc.v2(0, -this.jumpHeight)).easing(cc.easeCubicActionIn());
return cc.repeatForever(cc.sequence(jumpUp, jumpDown));
}
});清除缓存:解决因缓存导致的显示异常。
生成预览二维码:扫描后可在真机测试功能。
cc.Class({
extends: cc.Component,
properties: {
jumpHeight: 300,
jumpDuration: 0.5
},
onLoad: function () {
this.jumpAction = this.setJumpAction();
this.node.runAction(this.jumpAction);
},
setJumpAction: function () {
let jumpUp = cc.moveBy(this.jumpDuration, cc.v2(0, this.jumpHeight)).easing(cc.easeCubicActionOut());
let jumpDown = cc.moveBy(this.jumpDuration, cc.v2(0, -this.jumpHeight)).easing(cc.easeCubicActionIn());
return cc.repeatForever(cc.sequence(jumpUp, jumpDown));
}
});cc.Class({
extends: cc.Component,
properties: {
questionLabel: cc.Label,
answerInput: cc.EditBox
},
onLoad: function () {
this.generateQuestion();
},
generateQuestion: function () {
let a = Math.floor(Math.random() * 10);
let b = Math.floor(Math.random() * 10);
this.questionLabel.string = `${a} + ${b} = ?`;
this.correctAnswer = a + b;
},
checkAnswer: function () {
let userAnswer = parseInt(this.answerInput.string);
if (userAnswer === this.correctAnswer) {
cc.log("回答正确!");
this.generateQuestion();
} else {
cc.log("回答错误,请重试!");
}
}
});// AI 生成的场景逻辑
cc.Class({
extends: cc.Component,
properties: {
player: cc.Node,
enemies: [cc.Node]
},
onLoad: function () {
this.schedule(this.spawnEnemy, 2);
},
spawnEnemy: function () {
let enemy = cc.instantiate(this.enemies[0]);
enemy.position = cc.v2(Math.random() * 400 - 200, 300);
this.node.addChild(enemy);
}
});版权声明:本文内容由网络用户投稿,版权归原作者所有,本站不拥有其著作权,亦不承担相应法律责任。如果您发现本站中有涉嫌抄袭或描述失实的内容,请联系我们jiasou666@gmail.com 处理,核实后本网站将在24小时内删除侵权内容。