java如何消除太多的if else判断示例代码

网友投稿 547 2023-06-05

java如何消除太多的if else判断示例代码

1.简介

if判断语句是很多编程语言的重要组成部分。但是,若我们最终编写了大量嵌套的if语句,这将使得我们的代码更加复杂和难以维护。

让我们看看能否使用别的方式来做呢。

设计模式是为了更好的代码重用性,可读性,可靠性,可维护性,它有六大原则:

单一职责原则(Single Responsibility Principle,简称SRP):该原则是针对类来说的,即一个类应该只负责一项职http://责.

开放--封闭原则(The Open-Closed Principle简称OCP):是说软件实体(类、模块、函数等等)应该可以扩展,但是不可以修改。

依赖倒转原则(Dependence Inversion Principle :针对接口编程,不要对实现编程

里氏代换原则(Liskov Substitution Principle,简称LSP):里氏代换原则,子类型必须能够替换掉他们的父类型

迪米特法则(Law of Demeter):如果两个类不必彼此直接通信,那么这两个类就不应当发生直接的相互作用

合成/聚合复用原则(Composition/Aggregation Principle],简称CARP):尽量使用合成/聚合,尽量不使用类继承。合成聚合是“has  a”的关系,而继承是“is  a”的关系。

2.示例if..else

public int calculate(int a, int b, String operator) {

int result = Integer.MIN_VALUE;

if ("add".equals(operator)) {

result = a + b;

} else if ("multiply".equals(operator)) {

result = a * b;

} else if ("divide".equals(operator)) {

result = a / b;

} else if ("subtract".equals(operator)) {

result = a - b;

} else if ("modulo".equals(operator)) {

result = a % b;

}

return result;

}

switch-case

public int calculateUsingSwitch(int a, int b, String operator) {

int result = 0;

switch (operator) {

case "add":

result = a + b;

break;

case "multiply":

result = a * b;

break;

case "divide":

result = a / b;

break;

case "subtract":

result = a - b;

break;

case "modulo":

result = a % b;

break;

default:

result = Integer.MIN_VALUE;

}

return result;

}

3.重构

3.1 工厂方式重构

抽象层Operation.java

public interface Operation {

int apply(int a, int b);

}

加法实现Addition.java:

public class Addition implements Operation {

@Override

public int apply(int a, int b) {

return a + b;

}

}

减法实现Subtraction.java

public class Subtraction implements Operation {

@Override

public int apply(int a, int b) {

return a - b;

}

}

乘法实现Multiplication.java

public class Multiplication implements Operation {

@Override

public int apply(int a, int b) {

return a\*b;

}

}

除法实现Division.java

public class Division implements Operation {

@Override

public int apply(int a, int b) {

return a / b;

}

}

求余实现Modulo.java

public class Modulo implements Operation {

@Override

public int apply(int a, int b) {

return a % b;

}

}

工厂类OperatorFactory.java

import java.util.HashMap;

import java.util.Map;

import java.util.Optional;

public class OperatorFactory {

static Map operationMap = new HashMap<>();

static {

operationMap.put("add", new Addition());

operationMap.put("divide", new Division());

operationMap.put("multiply", new Multiplication());

operationMap.put("subtract", new Subtraction());

operationMap.put("modulo", new Modulo());

}

public static Optional getOperation(String operation) {

return Optional.ofNullable(operationMap.get(operation));

}

}

使用示例

public int calculateUsingFactory(int a, int b, String operator) {

Operation targetOperation = OperatorFactory

.getOperation(operator)

.orElseThrow(() -> new IllegalArgumentException("Invalid Operator"));

return targetOperation.apply(a, b);

}

3.2 枚举方式重构

枚举实现Operator.java

public enum Operator {

ADD {

@Override

public int apply(int a, int b) {

return a + b;

}

},

MULTIPLY {

@Override

public int apply(int a, int b) {

return a * b;

}

},

SUBTRACT {

@Override

public int apply(int a, int b) {

return a - b;

}

},

DIVIDE {

@Override

public int apply(int a, int b) {

return a / b;

}

},

MODULO {

@Override

public int apply(int a, int b) {

return a % b;

}

};

public abstract int apply(int a, int b);

}

封装Operator到Calculator.java

public int calculate(int a, int b, Operator operator) {

return operator.apply(a, b);

}

使用示例

@Test

public void whenCalculateUsingEnumOperator_thenReturnCorrectResult() {

Calculator calculator = new Calculator();

int result = calculator.calculate(3, 4, Operator.valueOf("ADD"));

assertEquals(7, result);

}

3.3 命令模式

抽象的接口

public interface Command {

Integer execute();

}

实现类

package com.baeldung.reducingIfElse;

public class AddCommand implements Command {

private int a;

private int b;

public AddCommand(int a, int b) {

this.a = a;

this.b = b;

}

@Override

public Integer execute() {

return a + b;

}

}

其它略

包装

public int calculate(Command command) {

return command.execute();

}

测试demo

@Test

public void whenCalculateUsingCommand_thenReturnCorrectResult() {

Calculator calculator = new Calculator();

int result = calculator.calculate(new AddCommand(3, 7));

assertEquals(10, result);

}

3.4 规则引擎重构

抽象规则

public interface Rule {

boolhttp://ean evaluate(Expression expression);

Result getResult();

}

实现规则AddRule.java 其它略

public class AddRule implements Rule {

private int result;

@Override

public boolean evaluate(Expression expression) {

boolean evalResult = false;

if (expression.getOperator() == Operator.ADD) {

this.result = expression.getX() + expression.getY();

evalResult = true;

}

return evalResult;

}

@Override

public Result getResult() {

return new Result(result);

}

}

其中:返回结果

public class Result {

int value;

public Result(int value) {

this.value = value;

}

public int getValue() {

return value;

}

}

表达式

public class Expression {

private Integer x;

private Integer y;

private Operator operator;

public Expression(Integer x, Integer y, Operator operator) {

this.x = x;

this.y = y;

this.operator = operator;

}

public Integer getX() {

return x;

}

public Integer getY() {

return y;

}

public Operator getOperator() {

return operator;

}

}

规则引擎RuleEngine.java

import java.util.ArrayList;

import java.util.List;

import java.util.Optional;

import java.util.stream.Collectors;

public class RuleEngine {

private static List rules = new ArrayList<>();

static {

rules.add(new AddRule());

}

public Result process(Expression expression) {

Rule rule = rules.stream()

.filter(r -> r.evaluate(expression))

.findFirst()

.orElseThrow(() -> new IllegalArgumentException("Expression does not matches any Rule"));

return rule.getResult();

}

}

测试demo

@Test

public void whenNumbersGivenToRuleEngine_thenReturnCorrectResult() {

Expression expression = new Expression(5, 5, Operator.ADD);

RuleEngine engine = new RuleEngine();

Result result = engine.process(expression);

assertNotNull(result);

assertEquals(10, result.getValue());

}

4.比较

重构方式

SRP

OCP

DIP

LSP

LD

CARP

IF/ELSE

N

N

N

N

N

N

工厂方法

Y

Y

Y

Y

Y

Y

http:// 枚举方法

N

Y

Y

Y

Y

Y

命令模式

Y

Y

Y

Y

Y

Y

规则引擎

Y

Y

Y

Y

Y

Y

5.小结

为了更好的代码重用性,可读性,可靠性,可维护性,我们会尝试将IF/ELSE或者case-switch进行改造,使用工厂方法,枚举方法,命令模式,规则引擎方式不同方法进行尝试,最后使用设计模式的六大原则对代码进行评估。

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